About
About Huddle
Huddle is a tiny side project with one stubborn idea: the best moments in tabletop gaming happen between people, not screens. So the phone holds the secrets, and the table holds the fun.
01 — Origin
Who built this
Built by Thunchakorn S. — a solo developer and chronic dinner-party host. Every time friends came over and someone said “let's play a quick game,” the free options either needed a TV plugged into a Steam download nobody had, or some app everyone had to install on a half-charged phone first. The good party games were gated behind thirty bucks and twenty minutes of setup.
Huddle is the version that should have just existed: type a code, pick a game, play. Nothing to download, no account, no friction. It runs on a side-project budget, gets updated when something annoys me at the table, and has no roadmap pressure other than being fun on a Friday night.
02 — Principles
No app, no signup, no tracking
The 30-second rule is the whole design brief: from “let's play” to gameplay in thirty seconds. That rules out app stores, sign-up flows, profile setup, and the kind of analytics that watch you back. Huddle holds a room code, a display name, and the live game state. When the room ends, all of it goes away. Boring answer, but it's the right one.
03 — Get in touch
Suggest a game, report a bug
Found a bug, want a game added, or just want to say the timer felt off? Email [email protected]. It's a solo dev — actual replies from an actual human, usually within a few days. If Huddle saved your dinner party and you want to throw a coffee at the servers, the link is in the footer.
04 — Credits
Standing on the shoulders of better designers
Huddle reimagines five tabletop classics for the table. Original designs by their respective designers and publishers — all credit, gratitude, and recommendation to buy the physical games go to them:
- Whereabouts — based on Spyfall by Alexandr Ushan (Hobby World).
- Sync — based on Wavelength by Wolfgang Warsch, Alex Hague, and Justin Vickers (CMYK).
- Mole — based on Insider by Jun Sasaki (Oink Games).
- In Order — based on ito (Arclight Games).
- Buzz — based on Time's Up by Peter Sarrett (Repos Production / R&R Games).
Overload is an original Huddle game.
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