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About

About Huddle

Huddle is a tiny side project with one stubborn idea: the best moments in tabletop gaming happen between people, not screens. So the phone holds the secrets, and the table holds the fun.

01 — Origin

Who built this

I built Huddle because I kept losing my Insider cards in someone's couch. It's maintained as long as I'm still hosting dinner parties — which is to say, indefinitely.

Built by Thunchakorn S. — a solo developer and chronic dinner-party host. Every time friends came over and someone said “let's play a quick game,” the free options either needed a TV plugged into a Steam download nobody had, or some app everyone had to install on a half-charged phone first. The good party games were gated behind thirty bucks and twenty minutes of setup.

Huddle is the version that should have just existed: type a code, pick a game, play. Nothing to download, no account, no friction. It runs on a side-project budget, gets updated when something annoys me at the table, and has no roadmap pressure other than being fun on a Friday night.

02 — Principles

No app, no signup, no tracking

The 30-second rule is the whole design brief: from “let's play” to gameplay in thirty seconds. That rules out app stores, sign-up flows, profile setup, and the kind of analytics that watch you back. Huddle holds a room code, a display name, and the live game state. When the room ends, all of it goes away. Boring answer, but it's the right one.

03 — Get in touch

Suggest a game, report a bug

Found a bug, want a game added, or just want to say the timer felt off? Email huddlenight@gmail.com. It's a solo dev — actual replies from an actual human, usually within a few days. If Huddle saved your dinner party and you want to throw a coffee at the servers, the link is in the footer.

04 — Credits

Standing on the shoulders of better designers

Huddle reimagines five tabletop classics for the table. Original designs by their respective designers and publishers — all credit, gratitude, and recommendation to buy the physical games go to them:

  • Spyfall — designed by Alexandr Ushan (Hobby World). This is a free in-browser rebuild.
  • Wavelength — designed by Wolfgang Warsch, Alex Hague, and Justin Vickers (CMYK). This is a free in-browser rebuild.
  • Insider — designed by Jun Sasaki (Oink Games). This is a free in-browser rebuild.
  • ITO — published by Arclight Games. This is a free in-browser rebuild.
  • Time's Up! — designed by Peter Sarrett (Repos Production / R&R Games). This is a free in-browser rebuild.

Overload is an original Huddle game.

Last updated .