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About

About Huddle

Huddle is a tiny side project with one stubborn idea: the best moments in tabletop gaming happen between people, not screens. So the phone holds the secrets, and the table holds the fun.

01Origin

Who built this

I built Huddle because I kept losing my Insider cards in someone's couch. It's maintained as long as I'm still hosting dinner parties — which is to say, indefinitely.

Built by Thunchakorn S. — a solo developer and chronic dinner-party host. Every time friends came over and someone said “let's play a quick game,” the free options either needed a TV plugged into a Steam download nobody had, or some app everyone had to install on a half-charged phone first. The good party games were gated behind thirty bucks and twenty minutes of setup.

Huddle is the version that should have just existed: type a code, pick a game, play. Nothing to download, no account, no friction. It runs on a side-project budget, gets updated when something annoys me at the table, and has no roadmap pressure other than being fun on a Friday night.

02Principles

No app, no signup, no tracking

The 30-second rule is the whole design brief: from “let's play” to gameplay in thirty seconds. That rules out app stores, sign-up flows, profile setup, and the kind of analytics that watch you back. Huddle holds a room code, a display name, and the live game state. When the room ends, all of it goes away. Boring answer, but it's the right one.

03Get in touch

Suggest a game, report a bug

Found a bug, want a game added, or just want to say the timer felt off? Email [email protected]. It's a solo dev — actual replies from an actual human, usually within a few days. If Huddle saved your dinner party and you want to throw a coffee at the servers, the link is in the footer.

04Credits

Standing on the shoulders of better designers

Huddle reimagines five tabletop classics for the table. Original designs by their respective designers and publishers — all credit, gratitude, and recommendation to buy the physical games go to them:

  • Spyfall — designed by Alexandr Ushan (Hobby World). This is a free in-browser rebuild.
  • Wavelength — designed by Wolfgang Warsch, Alex Hague, and Justin Vickers (CMYK). This is a free in-browser rebuild.
  • Insider — designed by Jun Sasaki (Oink Games). This is a free in-browser rebuild.
  • ITO — published by Arclight Games. This is a free in-browser rebuild.
  • Time's Up! — designed by Peter Sarrett (Repos Production / R&R Games). This is a free in-browser rebuild.

Overload is an original Huddle game.

Last updated .